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Artist

Blizzard Character Grooming

Rhythm&Hues Character Work
Character WORK
Character artists are the engines that drive the world of 3D animation. In essence, they are responsible for translating pre-production and concept art into a solid, workable 3D form for the animation team--but that barely scratches the surface of what’s involved. What is remarkable about this job is the way it combines technical precision with artistic expression, providing a unique opportunity to build the characters and creatures that ultimately define a project.
Here are samples of my work:
Activision Blizzard: grooming
Rhythm & Hues: Look development, grooming, shader work
Still Frames
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